Many logistical nightmares will occur over time as you try to allocate hunting grounds and accommodation but be warm and welcoming - or as warm as you can for someone cold blooded - whilst you welcome new vampires to the area and fill them in on the local laws. You should accommodate and equip your fellow kindred, by law of the covenant, and you may just see this one through. As a Quartermaster, your job is much like a glorified landlord. 5) Quartermaster - §60/hour 9pm-2am on M,T,W,ThĬivilized vampires who abide by the covenant have their own territory and feeding restrictions. Keep up the good work and you might be lucky enough to get a desk job. At times, they may be called upon by the Adjudicators to make arrests and perform executions of vampire and human alike. They make up a lot of the backbone of lesser vampire society, but keep the higher members of the covenant safe and well catered for. They work for Vampire Nobles and the Adjudicators, as well as other high-ranking vampires as footmen, guards and labourers. The Protector sounds more ambitious than it actually is. 4) Protector - §47/hour 8pm-2am on S,M,T,Th The Vampire Society is risky and dangerous at the best of times. In the meantime, keep your wits about you. You should expect to spend many an hour honing your charisma skills, as you never know when one of the higher-ups may have an assignment for you. As a Hopeful, you've finally figured humans out they don't need outsmarting they need seducing. It's not a great promotion in the eyes of the covenant, but it's certainly a step in the right direction. The Hopefuls are the vampires who have shown that they can survive the night and all the danger it holds for one such as yourself. Keep to your hunting grounds, stay quick on your feet and don't cause too many problems and you'll manage to survive the night. Recruitment of more Vampires is an ongoing task that is now yours but stick to the shadows - not only do other lesser vampires know of you, but so do a few slayers now. Many hopefuls find themselves as the petty servants of other vampires as messengers and assistants. 2) Blood Runner - §26/hour 7pm-2am on M,T,W,Th, FĬongratulations! Your promotion to Blood Runner gives you slightly higher pay and kinder variations of your job. You'll need your cunning about you to deceive the humans you hunt but sometimes brawn is better than brains so work on your muscles as well because being noticed is essential, as better work may be given to you. Fledglings do the dirty work of the vampire chain - everything from raiding for plasma and selling it to other desperate vamps, to selling illegal substances to humans. Vampires do what they can to put plasma on the table for their spawn, and like most things in life (or un-life), nothing is for free. These are the levels: 1) Fledgling - §19/hour 7pm - 3am on S,M,T,W,Th You can use MC Command Center mode to promote your Sim (from a computer in-game, click Cheats>Career>Promote). To upgrade your career, your sim will need to develop the following skills: Vampire Lore, Charisma, Fitness, Logic. However, your sim doesn't have to be a vampire to join this career. Game pack "Vampires" is required - the mod uses the "Vampire Lore" skill. As a Fledgling the grottiest ones will belong to you! While humans may be manipulated into certain things, there are certain jobs that only other vampires can do or appreciate. One of the keys to such an organization is cooperation, as vampires are a minority. Young and recently turned, or merely a newcomer to the Vampire Covenant, the beginning of greatness starts here. This career is a conversion of CC career from the Sims 3 - Vampire Covenant - Requested Career by Lily_XD. This is not an open career, just a rabbit hole. The mod adds to the game a new career " Vampire Covenant", with 1 branch, 10 levels. (First of all, I`m not very good at English ))) February 19 - 2021 - Career Files were updated.
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